Diario Do Estado

Baixar livros completos gratuitos em formato PDF e EPUB

Número total de livros encontrados: 36 para sua pesquisa Aproveite sua leitura!

Anime and Philosophy

Autor: Josef Steiff , Tristan D. Tamplin

Número de Páginas: 435

Anime and Philosophy focuses on some of the most-loved, most-intriguing anime films and series, as well as lesser-known works, to find what lies at their core. Astro Boy, Dragon Ball Z, Ghost in the Shell, and Spirited Away are just a few of the films analyzed in this book. In these stories about monsters, robots, children, and spirits who grapple with the important questions in life we find insight crucial to our times: lessons on morality, justice, and heroism, as well as meditations on identity, the soul, and the meaning — or meaninglessness — of life. Anime has become a worldwide phenomenon, reaching across genres, mediums, and cultures. For those wondering why so many people love anime or for die-hard fans who want to know more, Anime and Philosophy provides a deeper appreciation of the art and storytelling of this distinctive Japanese culture.

Japanese Military and Technical Terms

Autor: United States. Navy. Pacific Fleet And Pacific Ocean Areas

Número de Páginas: 386

God Bless Us, Every One!

Autor: David R. Coombs

Número de Páginas: 575

Caution: Literature purists may be offended. God Bless Us, Every One! cannot be called a sequel to Charles Dickens’ A Christmas Carol because it’s different from the classic in too many ways. Yet it does use it as backstory. The opening scene mirrors the first paragraphs of A Christmas Carol by reporting the death of Scrooge in a similar fashion to Dickens’s announcement of the death of Marley. Coombs extends the wordplay, furthering the jokes Dickens makes to set the tone for the book. And he borrows other tropes and style features from Dickens for comic effect—surreal grotesque characters with suggestive names populate this novel rife with puns and malapropisms of all types. The style of God Bless Us, Every One! might be described as faux-Dickensian, but the work draws inspiration from a long line of humorists right up to today’s edgiest writers. It’s a trenchant satire that mocks cultural norms, genre fiction, predatory capitalism, ethnic stereotyping, and religion all through the vehicle of a ludicrous storyline of dark comic fantasy. Tiny Tim is the atypical hero of the story. Reduced to a vegetative state, he becomes an empath with the magical ability of picking...

Queer Voices from Japan

Autor: Mark Mclelland , Katsuhiko Suganuma , James Welker

Número de Páginas: 373

Queer Voices from Japan examines the wide range of queer voices in Japan, and the longevity that these minority communities have enjoyed in society. Mark McLelland, Katsuhiko Suganuma, and James Welker bring together historical and contemporary narratives that contribute to the study of sexual identities in Japan. These essays trace the evolution of queer voices in Japan with analyses of the presence of homosexuality in the Japanese Imperial Army, the development of Japan's first gay bars, and same-sex experiences in the pre- and post-war periods. This book offers a variety of perspectives including a range of male-to-female and female-to-male transgender voices and experiences. The broad scope of this volume makes it an invaluable text for understanding the development of Japanese sex and gender categories in the twentieth century. Queer Voices from Japan is a compelling read that will appeal to those interested in Asian studies and human sexuality.

Language Change in East Asia

Autor: T. E. Mcauley

Número de Páginas: 322

This book adopts a wide focus on the range of East Asian languages, in both their pre-modern and modern forms, within the specific topic area of language change. It contains sections on dialect studies, contact linguistics, socio-linguistics and syntax/phonology and deals with all three major languages of East Asia: Chinese, Japanese and Korean. Individual chapters cover pre-Sino-Japanese phonology, nominalizers in Chinese, Japanese and Korean; Japanese loanwords in Taiwan Mandarin; changes in Korean honorifics; the tense and aspect system of Japanese; and language policy in Japan. The book will be of interest to linguists working on East Asian languages, and will be of value to a range of general linguists working in comparative or historical linguistics, socio-linguistics, language typology and language contact.

Japanamerica

Autor: Roland Kelts

Número de Páginas: 268

Contemporary Japanese pop culture such as anime and manga (Japanese animation and comic books) is Asia's equivalent of the Harry Potter phenomenon--an overseas export that has taken America by storm. While Hollywood struggles to fill seats, Japanese anime releases are increasingly outpacing American movies in number and, more importantly, in the devotion they inspire in their fans. But just as Harry Potter is both "universal" and very English, anime is also deeply Japanese, making its popularity in the United States totally unexpected. Japanamerica is the first book that directly addresses the American experience with the Japanese pop phenomenon, covering everything from Hayao Miyazaki's epics, the burgeoning world of hentai, or violent pornographic anime, and Puffy Amiyumi, whose exploits are broadcast daily on the Cartoon Network, to literary novelist Haruki Murakami, and more. With insights from the artists, critics, readers and fans from both nations, this book is as literate as it is hip, highlighting the shared conflicts as American and Japanese pop cultures dramatically collide in the here and now.

The History and Allure of Interactive Visual Novels

Autor: Mark Kretzschmar , Sara Raffel

Número de Páginas: 182

Visual novels (VNs), a ludic video game genre that pairs textual fiction stories with anime-like images and varying degrees of interactivity, have increased in popularity among Western audiences in recent years. Despite originating in Japan, these stories have made their way into global culture as a genre accessible for both play and creation with wide-ranging themes from horror and loneliness to sexuality. The History and Allure of Interactive Visual Novels begins with a comprehensive overview of the visual novel genre and the cultural evolution that led to its rise, then explains the tropes and appeal of subgenres like bishojo (cute girl games), detective games, horror, and eroge (erotic games). Finally, the book explores the future of the genre in both user-generated games and games from other genres that liberally borrow both narrative and ludological themes from visual novels. Whether you're a long-standing fan of the genre or a newcomer looking for a fresh experience, The History and Allure of Interactive Visual Novels will provide an accessible and critically engaging overview of a genre that is rich in storytelling yet often overlooked.

More BDSM

Autor: Mistress Moriah

Número de Páginas: 300

After the launch of "How to Become a Mistress," dozens of topics immediately flew into my head that had not yet been covered in this book. Capturing the versatility of BDSM in one book just proved impossible. And I fear that even two books is going to be too little. "More BDSM" is the logical sequel to "How to Become a Mistress." In this book I go even deeper into the versatility of BDSM. All kinds of game forms and materials are discussed that have not been discussed before. BDSM is difficult to capture in a handful of words. That will always be a challenge, even though it is my passion and lifestyle. There is still so much unnecessary taboo surrounding this subject and so many misunderstandings. I like to introduce the world to the loving intensity of BDSM. A side that - to my mind - gets far too little attention. It is so much more than flapping a whip in a sexy outfit. It's about merging, finding each other in the deeper layers of our being and accepting yourself and each other as a whole.

Carnal Resonance

Autor: Susanna Paasonen

Número de Páginas: 332

An exploration of the modalities, affective intensities, and disturbing qualities of online pornography. Digital production tools and online networks have dramatically increased the general visibility, accessibility, and diversity of pornography. Porn can be accessed for free, anonymously, and in a seemingly endless range of niches, styles, and formats. In Carnal Resonance, Susanna Paasonen moves beyond the usual debates over the legal, political, and moral aspects of pornography to address online porn in a media historical framework, investigating its modalities, its affect, and its visceral and disturbing qualities. Countering theorizations of pornography as emotionless, affectless, detached, and cold, Paasonen addresses experiences of porn largely through the notion of affect as gut reactions, intensities of experience, bodily sensations, resonances, and ambiguous feelings. She links these investigations to considerations of methodology (ways of theorizing and analyzing online porn and affect), questions of materiality (bodies, technologies, and inscriptions), and the evolution of online pornography. Paasonen dicusses the development of online porn, focusing on the figure of...

Animation & Cartoons

Autor: Nicolae Sfetcu

Número de Páginas: 257

An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot. Animation is the optical illusion of motion created by the consecutive display of images of static elements. In film and video production, this refers to techniques by which each frame of a film or movie is produced individually. Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Anime is a medium of animation originating in Japan, with distinctive character and background aesthetics that visually set it apart from other forms of animation. An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot (even if it is a very short one). Manga is the Japanese word for comics and print cartoons. Outside of Japan, it usually refers specifically to Japanese comics. Special effects (abbreviated SPFX or SFX) are used in the film, television, and entertainment industry to...

Non-Professional Subtitling

Autor: Yvonne Lee , David Orrego-carmona

Número de Páginas: 327

From fansubbing, fan-generated translation, to user-generated translation, from amateur translation to social translation, non-professional subtitling has come a long way since its humble beginning in the 1980s. The prevailing technological affordance enables and mobilises the digital generation to turn subtitling into a method of self-expression and mediation, and their activities have made translation a more social and visible activity than ever before. This volume provides a comprehensive review of the current state of play of this user-generated subtitling phenomenon. It includes projects and research focusing on various aspects of non-professional subtitling, including the communities at work, the agents at play, the production conditions and the products. The perspectives in the book explore the role played by the agents involved in the emerging subtitling networks worldwide, and their impact on the communities is also discussed, based on empirical data generated from observations on active fansubbing communities. The collection demonstrates, from various viewpoints, the ways in which non-professional subtitling connects languages, cultures and communities in a global...

A History of Popular Culture in Japan

Autor: E. Taylor Atkins

Número de Páginas: 409

The phenomenon of 'Cool Japan' is one of the distinctive features of global popular culture of the millennial age. A History of Popular Culture in Japan provides the first historical and analytical overview of popular culture in Japan from its origins in the 17th century to the present day, using it to explore broader themes of conflict, power and meaning in Japanese history. E. Taylor Atkins shows how Japan was one of the earliest sites for the development of mass-produced, market-oriented cultural products consumed by urban middle and working classes. From traditional monochrome ink painting, court literature and poetry to anime, manga and J-Pop, popular culture was pivotal in the rise of Japanese nationalism, imperialism, militarism and economic development, and to the present day plays a central role in Japanese identity. With updated historiography throughout, this fully revised second edition features: - A new chapter on popular culture in the Edo period - An expanded section on pre-Tokugawa culture - More discussion on recent pop culture phenomena such as TV game shows, cuteness and J-Pop - 10 new images - A new glossary of terms including kanji This improved edition is a...

Leaving for the Rising Sun

Autor: Jiang Wu

Número de Páginas: 385

"This book tells the story of Chinese Zen master Yinyuan's journey from China to Japan amid the turmoil of the Manchu conquest of China. Despite tremendous difficulties, he persuaded the Shogun to build for him a new monastery (Manpukuji) in Kyoto and founded his own tradition called Obaku"--

How to Do Things with Videogames

Autor: Ian Bogost

Número de Páginas: 194

In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities. Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they...

Comic Art, Creativity and the Law

Autor: Marc H. Greenberg

Número de Páginas: 221

The creation of works of comic art, including graphic novels, comic books, cartoons and comic strips, and political cartoons, is affected, and at times limited, by a diverse array of laws, ranging from copyright law to free speech laws. This book exami

Animate(d) Architecture

Autor: Vahid Vahdat

Número de Páginas: 312

At their peak, architectural marvels such as the Sagrada Família, the Tower of London, the Mosque–Cathedral of Córdoba, and the Eiffel tower, had a combined annual visit of almost 16.4 million people. The animated icebound castle in Disney’s (2019) Frozen had 116.4 million views, from one single YouTube trailer, in less than 24 hours. The spaces of such massively consumed animation have for generations informed the architectural imagination of people across the globe and from very early in their lives. Yet, not only have the architectural disciplines remained rather absent in the design of these massively consumed spaces, architectural theory has likewise failed to articulate a framework to approach the architecture of animation. To address this void, this book offers an interdisciplinary approach to survey the role of space in animation, including in creating humorous moments in early cartoon shorts, generating action and suspense in Japanese anime, and even stimulating erotic pleasure in pornographic Hentai. Exploring the imagined architecture of animation, from early motion picture to digital animation and from computer graphics to game engines, offers an analytical frame ...

Outbreak Company: Volume 17

Autor: Ichiro Sakaki

Número de Páginas: 191

YOIO! (YOU ONLY ISEKAI ONCE!) Connected to Japan via wormhole, the Holy Eldant Empire exists in a parallel fantasy world, where Shinichi has been spending his time as an otaku evangelist. He’s learned that this world is actually a far-future version of our own, and now it turns out instability in the wormhole might threaten the ability to go to modern Japan and back: everyone who’s been sent here could find themselves stranded on an island floating in time. Shinichi and his friends are instructed to leave the other world behind, but Shinichi’s heart is here, and it won’t be so easy for him. As if that wasn’t enough to worry about, he suddenly finds himself confronted with a major threat to both his world and this one… or is that this world and his one? Wait, which world is which? The point is, everyone’s in a lot of trouble! And wait… What’s this about a final countdown? Huh?

Anime

Autor: Rayna Denison

Número de Páginas: 201

Anime: A Critical Introduction maps the genres that have thrived within Japanese animation culture, and shows how a wide range of commentators have made sense of anime through discussions of its generic landscape. From the battling robots that define the mecha genre through to Studio Ghibli's dominant genre-brand of plucky shojo (young girl) characters, this book charts the rise of anime as a globally significant category of animation. It further thinks through the differences between anime's local and global genres: from the less-considered niches like nichijo-kei (everyday style anime) through to the global popularity of science fiction anime, this book tackles the tensions between the markets and audiences for anime texts. Anime is consequently understood in this book as a complex cultural phenomenon: not simply a “genre,” but as an always shifting and changing set of texts. Its inherent changeability makes anime an ideal contender for global dissemination, as it can be easily re-edited, translated and then newly understood as it moves through the world's animation markets. As such, Anime: A Critical Introduction explores anime through a range of debates that have emerged...

Manga's Cultural Crossroads

Autor: Jaqueline Berndt , Bettina Kümmerling-meibauer

Número de Páginas: 283

Focusing on the art and literary form of manga, this volume examines the intercultural exchanges that have shaped manga during the twentieth century and how manga’s culturalization is related to its globalization. Through contributions from leading scholars in the fields of comics and Japanese culture, it describes "manga culture" in two ways: as a fundamentally hybrid culture comprised of both subcultures and transcultures, and as an aesthetic culture which has eluded modernist notions of art, originality, and authorship. The latter is demonstrated in a special focus on the best-selling manga franchise, NARUTO.

Mangaddicts: French Teenagers and Manga Reading

Autor: Christine Détrez , Olivier Vanhée

Número de Páginas: 293

Just pronounce the word “manga” and conflicted representations of media reception emerge: either passive teenagers immersed in Japanese fictional worlds, or hyperactive fans. To understand what drives a variety of teenagers to read manga, we conducted empirical research among French readers enrolled in secondary schools. Manga is part of a whole constellation of interests, including music and digital technology. It is also the object of analytical, ethical or concrete appropriations. Reading then becomes a way to deal with past experiences and to connect with others, to learn how to express emotions and to assert (or contest) age and gender norms.

Several Things at Once

Autor: Wm John Diehl

Número de Páginas: 236

Several ings at Once by Wm John Diehl is a gripping fantasy about a couple in the not too distant future who are struggling to live a normal life but there is the gameand the dream. Once you have been in the game even the clear blue sky of the real world does not look real. The adventures of the game and the pleasures of the dream are a constant lure. The struggles that they go through in the real world are paralleled in the game. In both there are rules to follow, corners that may or may not be cut, and needs that must befulfilled. But the rules in the game can be changed making it more appealing at times. Get involved with them in their two worlds. Like them, you may not always know in which world they are but you will always pull for their success. See that only the love they have for one another will carry them through.

Eclipsed Entrepôts of the Western Pacific

Autor: John E. Wills Jr.

Número de Páginas: 415

Among the great entrepots around the Pacific there were some which had such great advantages of location that for many centuries there always was a trade center somewhere in the vicinity. Others rose to prominence for a time when the political and economic conditions were right, but then were eclipsed and almost forgotten. In the 1600s Taiwan was a vortex of world trade and great power rivalry, but then became a remote frontier of the great Qing Empire. Hoi An in central Vietnam was another major center of foreign trade, strongly encouraged by the local Nguyen rulers, from the 1500s to the 1770s, but then was shattered by the Tayson Rebellion and revived only in very different form under the 19th-century Nguyen dynasty. This volume offers access to the scattered but excellent scholarship on these two intriguing cases which help throw light on the success of other centers, such as Macao or Manila.

Queer Japan from the Pacific War to the Internet Age

Autor: Mark Mclelland

Número de Páginas: 257

Scholarship on Japan has recently broadened to include minority perspectives on communities from marginal workers to those whose sexuality has long been overlooked. This volume, with its combination of fieldwork in the gay and lesbian communities and the use of historical sources such as journals and documents, breaks important new ground in this field. It examines gay life in the Japanese Pacific War, addresses transgender and lesbian as well as gay issues, examines the interface of queer society with the U.S. occupation and the international community, contests major interpretations of contemporary queer society, and introduces readers to the development of lesbian, transgender, and gay communities in postwar Japan. Including a wealth of images from the 'perverse press,' this book will appeal to students and general readers interested in modern and contemporary Japan and in gender studies and sexuality. Visit our website for sample chapters!

Cosmopolitan and Vernacular in the World of Wen 文

Número de Páginas: 631

Sheldon Pollock’s work on the history of literary cultures in the ‘Sanskrit Cosmopolis’ broke new ground in the theorization of historical processes of vernacularization and served as a wake-up call for comparative approaches to such processes in other translocal cultural formations. But are his characterizations of vernacularization in the Sinographic Sphere accurate, and do his ideas and framework allow us to speak of a ‘Sinographic Cosmopolis’? How do the special typology of sinographic writing and associated technologies of vernacular reading complicate comparisons between the Sankrit and Latinate cosmopoleis? Such are the questions tackled in this volume. Contributors are Daehoe Ahn, Yufen Chang, Wiebke Denecke, Torquil Duthie, Marion Eggert, Greg Evon, Hoduk Hwang, John Jorgensen, Ross King, David Lurie, Alexey Lushchenko, Si Nae Park, John Phan, Mareshi Saito, and S. William Wells.

The Art of Movies

Autor: Nicolae Sfetcu

Número de Páginas: 1030

Movie is considered to be an important art form; films entertain, educate, enlighten and inspire audiences. Film is a term that encompasses motion pictures as individual projects, as well as — in metonymy — the field in general. The origin of the name comes from the fact that photographic film (also called filmstock) has historically been the primary medium for recording and displaying motion pictures. Many other terms exist — motion pictures (or just pictures or "picture"), the silver screen, photoplays, the cinema, picture shows, flicks — and commonly movies.

Le manga, de son origine à aujourd'hui

Autor: Collectif Anonyme

Número de Páginas: 168

Le manga est une bande dessinee japonaise qui a fait son trou dans le monde occidental. Dans ce recueil y est conter l'histoire de cette nouvelle forme de BD.

Devenez l'acteur de votre sexualité

Autor: Lirim Tasdelen

Número de Páginas: 228

Un compagnon indispensable pour approfondir votre compréhension de la sexualité, ce domaine complexe et essentiel de la vie. Lirim Tasdelen vous invite à repenser votre conception du sexe et du désir. De l'enquête sensuelle à l'expérimentation des fantasmes, du cybersexe aux questions épineuses de l'infidélité, ce livre explore les innombrables facettes de l'érotisme. De la parentalité aux émois des jeunes, des tabous culturels aux traumatismes sexuels, de la quête d'identité à la sexualité des seniors, en passant par les tempêtes du deuil, aucune facette de la vie n'est laissée de côté. Chaque sujet s'enrichit d'une précieuse boîte à outils. Vous découvrirez des solutions telles que le sensate focus, le grounding ou le body mapping, parmi d'autres. À travers une analyse sensible, cet ouvrage vous guidera vers une meilleure compréhension de vous-mêmes et des autres. Que vous soyez en quête de réponses, de conseils ou simplement désireux d'explorer les subtilités de la sexualité humaine, ce livre est un compagnon indispensable pour approfondir votre compréhension de ce domaine complexe et essentiel.

The Complete Idiot's Guide to Sex on the Net

Autor: James Anders , Rachel Anders

Número de Páginas: 366

Leave the frustration of getting online and trying to quickly locate the "right" website to fit your needs, this book will point you to the right site, and the right search techniques to satisfy your quest for information on the Internet about sex--whether its online dating services, erotica sites, or shopping sites. Technical review was done by an industry expert in the adult side of the Internet, the Playboy Advisor.

Finance of Fighting Cancer

Autor: Azhar Ul Haque Sario

Número de Páginas: 75

Unlock the economic layers of cancer immunotherapy in this comprehensive guide. "Finance of Fighting Cancer: Costs, Access, Impact" delves deep into the financial dimensions of cancer treatment, particularly focusing on the innovative yet costly arena of immunotherapy. This book meticulously dissects the costs involved in the latest cancer treatments, providing a critical comparison between traditional methods and the advanced approaches of immunotherapy. In Chapter 1, we set the stage with an "Economic Overview of Cancer Immunotherapy," highlighting cost analyses, funding mechanisms, and the broader economic impact on healthcare systems globally. The narrative includes poignant case studies that illustrate the personal financial challenges patients face when opting for immunotherapy. As we progress to Chapter 2, "The Cost of Checkpoint Inhibitors" comes under the spotlight. Here, we explore the pricing of essential drugs and the financial aid models that attempt to make these crucial treatments accessible. This chapter not only reviews prices but also evaluates the long-term benefits versus the steep costs of such therapies. Chapter 3 shifts focus to "CAR T-Cell Therapy...

Sindh Fiscal Blueprint

Autor: Azhar Ul Haque Sario

Número de Páginas: 135

Sindh Fiscal Blueprint: Governance, Planning, Transparency is your ultimate guide to understanding the intricate workings of the Sindh Finance Department. This book takes you on a journey through the department's historical evolution, its organizational structure, and its pivotal role in provincial governance. You'll learn about the department's mission, vision, and core values, and how they shape its daily operations and long-term goals. The book also provides a glimpse into the challenges and opportunities the department faces in the current socio-economic landscape. In the first chapter, you'll find a detailed breakdown of the department's hierarchical structure, highlighting key divisions such as the Budget Wing, Accounts Wing, and Treasury. You'll get to know the roles and responsibilities of key personnel, including the Secretary Finance, Additional Secretaries, and Deputy Secretaries. The chapter also covers the legal and regulatory framework that governs the department's operations, including the Sindh Public Finance Management Act and Financial Rules. The subsequent chapters delve into the heart of financial planning, fiscal transparency, and the management of provincial...

Mental Health and Social Withdrawal in Contemporary Japan

Autor: Nicolas Tajan

Número de Páginas: 267

This book examines the phenomenon of social withdrawal in Japan, which ranges from school non-attendance to extreme forms of isolation and confinement, known as hikikomori. Based on extensive original research including interview research with a range of practitioners involved in dealing with the phenomenon, the book outlines how hikikomori expresses itself, how it is treated and dealt with and how it has been perceived and regarded in Japan over time. The author, a clinical psychologist with extensive experience of practice, argues that the phenomenon although socially unacceptable is not homogenous, and can be viewed not as a mental disorder, but as an idiom of distress, a passive and effective way of resisting the many great pressures of Japanese schooling and of Japanese society more widely. The Open Access version of this book, available at http://www.taylorfrancis.com/books/e/9781351260800, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives (CCBY-NC-ND) licence.

Diabetes Cost Journey

Autor: Azhar Ul Haque Sario

Número de Páginas: 319

"Diabetes Cost Journey" isn't just a book—it's a compass guiding you through the intricate financial maze that diabetes creates. It's a tale of two costs: the direct hit to your wallet from medications and hospital stays, and the silent drain of lost work and missed opportunities. We'll witness the cost-effectiveness of various treatments, realizing that smart choices can lighten the load. We'll feel the weight of socioeconomic factors, understanding how income and education shape the financial burden. From the role of health insurance to groundbreaking solutions, we'll traverse the globe, comparing costs across countries. We'll delve into the emotional toll, recognizing that financial stress leaves scars on the mind. Empowerment through knowledge is key. We'll witness how informed patients, armed with understanding, can navigate this challenging terrain. We'll hear the voices of advocates and policymakers, striving for a world where diabetes care is affordable for all. Families grapple with the financial strain, employers offer support, and we'll glimpse the future where technology might revolutionize diabetes management. Ethical dilemmas arise, forcing us to confront questions ...

Mysteries of the Early Christ: An Exploration of the Infancy Gospels

Autor: Andrew S. Lee

Número de Páginas: 354

Mysteries of the Early Christ takes readers on a journey into the rarely explored realms of the Infancy Gospels, unveiling the apocryphal narratives that seek to illuminate the early years of Jesus Christ. From miraculous births to childhood wonders, these non-canonical texts reveal a compelling dimension of Christian tradition that has long remained at the peripheries of historical study. Andrew S. Lee delves into the origins, theological depth, and cultural impact of these mysterious texts, examining how they enriched early Christian communities' understanding of Christ and contributed to broader theological developments. By exploring the narratives of the Protoevangelium of James, the Infancy Gospel of Thomas, and other apocryphal writings, Lee provides valuable insights into the ancient world's religious and cultural landscape. This book uncovers the significance of the Childhood Gospels in shaping early Christian beliefs, offering readers a fresh perspective on the faith's formative years. Through careful historical analysis and engaging storytelling, Mysteries of the Early Christ invites readers to reimagine the mysterious early life of Jesus and the role these narratives...

Pornography and Public Health

Autor: Emily F. Rothman

Número de Páginas: 265

Drawing on meticulous research, Pornography and Public Health explores the implications of existing evidence for practice and policy surrounding pornographic usage and offers meaningful guidance for public health scholars interested in understanding one of the most complicated issues in health and human behavior of our time.

Últimos livros procurados